Destroying Sights

PisaTo make 3D-objects digitally explode into small pixels, I first rendered the objects, then created a plane with the rendering onto it and emitted particles in the same color. The color-information and the area where particles should appear the systems receives by the textures I rendered. Fields like turbulence and newton blow the particles from 2D-Plane into 3D-space so that the effect of a volume doesn’t get lost. Here is one of three examples:

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